![]() However, Shay is getting older, and getting bored of the safety of his routine, and wonders what is out there. The other story features Shay, a teenager who lives in a space-ship, alone with a motherly AI who does its best to try to keep him entertained. Vella is not thrilled by this honor, and wonders if there is a way to fight the monster rather than just placate it. You will play to parallel stories, the first being the story of Vella, a maiden who was selected for the great honor of the Maiden’s Feast: a tradition in which the best maidens of the villages are fed to a monster known as Mog Chothra, who in exchange for the blood offering, spares their village for 14 years. The plot, fortunately, holds up to the quality put forth by the rest of the game. To hear it acted so well and in a game that’s so visually stunning, is nothing short of a treat. Clever, well written, creative, funny when appropriate and as always, quirky, the dialogue in Broken Age is on par with the best Schafer and his teams have made in any of their games. The cast brings their A game to this production, bringing to life the excellent dialogue. The cast of voice actors includes Elijah Wood, Jack Black, Mesasa Moyo, Wil Wheaton, Pendelton Ward (he of Adventure Time fame), and the ever present Jennifer Hale. The voice acting too, is top notch, which is not surprising. With hand painted backgrounds and characters that are beautifully animated, it really feels like you are playing inside an oil on canvas work in a museum. The first thing that becomes apparent when you boot up Broken Age is just how pretty it is. While it does last, though, Broken Age is a terrific experience that reminds old time fans of point and click adventure games, why they love the genre. The lack of difficulty means that a game that is not very long, to begin with, feels even shorter. While I can’t speak for everyone, this made me breeze through the game, having only two separate occasions where I had to wonder a bit touching random things. There are no great leaps in logic to how the puzzles are solved. Broken Age leans towards the latter side of the spectrum. ![]() On the other end of the spectrum, an adventure game that follows a more mainstream line of logic will be too easy, because everyone expects that using a key on a locked door will unlock it. This could lead to making the difficulty seem artificial and frustrating rather than challenging and rewarding. Managing difficulty in an adventure game is particularly tricky, because at the end of the day it boils down to the difficulty of puzzles where you are asking the player to follow as specific logical thread that will result in the desired effect. Perhaps what makes the exclusion of a verb system less evident is the difficulty of the game. All it really does is eliminate the instances where you “click on a verb, then click on everything” by eliminating the step where you click on the verb. While I understand that the streamlining might displease some purists, the change was barely noticeable during game play. You can combine the items in your inventory, and you can click and drag the items to the main game screen to use them on other objects in the world. ![]() You can open a menu and observe the items in your inventory. You can click on things on the screen which will cause the characters to interact (or not) with what you clicked. Instead of a menu of verbs or actions like you would see in a game like Day of the Tentacle, or the verb wheel in Full Throttle, there are really four actions you can perform in Broken Age. ![]() It is a streamlined version of an old school adventure game. We are here to see if Broken Age Act 1 is any good.īroken Age claims it is an old school point and click adventure game, but that is not entirely accurate. I have a few theories on what happened, but that is not why we are here. It came as no surprise to me then, when it was announced Broken Age would be split into two parts. The best example, perhaps, is the third army in Brutal Legend, which is used only once. Anyone who has followed Schafer’s career to any degree can tell you that there are a lot instances in his games where it was evident that content was cut in the name of time or funds. His knack for bringing great narratives, wonderful characters, and fantastical elements to what seems to be mundane made a fan out of me from a very early age.And so I was excited when I heard about his Kickstarter, but also wary. There has always been something special about the way Tim Schafer approaches games, or at least about the way they turn out.
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